An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Hypodermic Injector
    • Reduced healing required to build a charge from 450 to 350.
    • Increased healing done on hit from 120 to 180.
    • Increased buff duration from 2.5 seconds to 4 seconds.

      Why: The injector often made medics go for a clutch play trying to save a teammate, which was very risky. However, the reward didn't reflect the time needed to build and what you got off of it. The effects didn't last long enough for anyone to truly catch the effect being applied, and the healing was equal or less to that of 2 crossbow arrows which can be fired from a safe distance. The lowered amount of healing needed to be done, and the added health combined with the longer duration, adds up for the increased risk of using this weapon. Better balancing the high risk vs high reward aspect of the weapon.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Introducing A Gruesomly Overflowing Halloween Special
    • Collect souls and complete Merasmissions to progress through campaign and get rewards.
    • Claim your own Tainted Tome to track your progress throughout the event.
    • Campaign is active until November 14th.
  • Added Dreadful Dismal Cosmetic Crate:
    • Contains 20 unrestricted Halloween cosmetics.
  • Added Doomed Seasonal Cosmetic Crate:
    • Contains 8 restricted Halloween cosmetics.
  • Contracts:
    • Merasmissions and Contracts now track your progress in real time. This means your progress will be updated on the website as you progress in the game.
    • You still need to finish the round to save your progress and Turn In a contract or merasmission.
    • Weapon contracts now give you ability to loan a weapon to be able to complete a contract.
    • ConTracker now shows which dependant contracts have to be completed to unlock a specific contract.
    • General optimization of the contracts.
  • Added Tainted Tome — special Halloween campaign item.
    • Features custom voice lines, which are played to you if you equip this item.
    • Tracks your Campaign progress.
  • New acquired items are now shown in a "preview" popup modal box.
  • Overhauled reward popups of contracts, crates, store to use new "preview" popup.
  • Items in the inventory now have pickup and drop sounds.
  • Game begin, win, loss music in game have been changed to spooky original soundtrack.
  • A lot of internal optimizations and improvements.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Added 23 official Halloween maps into the rotation.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Major changes include:

  • Released G-Man Announcer pack.
  • Updated koth_gibson to its latest version (RC3).

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Major changes include:

  • Enabled Back to Fight event on every Creators.TF server.
  • Added 5 new community-made maps to the rotation.
    • Bagel (KOTH)
    • Harter (KOTH)
    • Cashworks (Payload)
    • Gibson (KOTH)
    • Camber (Payload)
  • Added new contracts.
  • Added the Back to Fight Keyless Cosmetic Crate
    • Contains 11 new community-made cosmetics. Including 2 full sets.
  • Reverted sv_restrct_aspect_ratio_fov to 1 which will allow users with ultrawide monitors to have their preferred FOV.
  • During "Waiting for Players" countdown, spawn doors are forced open on Payload and Attack/Defend maps.
  • Added command !contracthud which will allow you to hide your contract hud.
  • Map voting will now happen during intermission period — when the scoreboard is shown after a match has ended. This is to encourage more thought into which map you want to play next rather than aimlessly pressing F1 during gameplay to get the menu to go away.
  • Added match end character voicelines.
  • Added match end music from casual.
  • Databank (Patch notes taken from Databank's page on the Steam Workshop.)
    • The "Frontline! No More" Update!
      • Replaced Frontline assets with bespoke ones made by me!
      • Remembered to pack soundscapes.
      • That's all folks!
  • Rumble (Patch notes taken from Rumble's page on the Steam Workshop.)
    • Adjusted respawn times of RED and BLU teams after 1st point has been captured
    • Adjusted point capture times to be slightly faster on CP1 and CP2
    • Fixed odd shadows on some grass models.
    • Fixed couple spots up high where you could stand on
    • Fixed many misaligned displacements and some textures
    • Fixed odd minecart roll sound playing near the waterfall
    • Fixed few hovering models
    • Changed few rare easter eggs to show up slightly more frequently than before

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Hypodermic Injector
    • Changed medigun bonus effect on the following mediguns:
      • Medigun: Battalions Backup effect.
      • Kritzkrieg: Buff Banner effect.
      • Quick-Fix: Concheror effect.

      Why: The ability to give Uber was too powerful since Uber is a feature that should be exclusive to Mediguns. Since the Uber was given with no warning, players would often think they were getting Ubered with a Medigun when they weren't, which led to many bad pushes and early deaths. That's why we've changed the buff effects that this weapon gives you to less powerful ones. We've also added voice lines for getting a charge and using it to improve communication between teammates. Heal has also been increased to 120 to compensate the nerf.

  • Gamma Gazer
    • Added marked for death when picking up buildings.

      Why: Being able to pick up buildings for cheap and with no downside was a little strong, now it will have the same weakness as the Rescue Ranger, however with some changed utility.

  • Fixed various bugs with ConTracker API.
  • Changed the model of Carry-on Kitty cosmetic.
  • Fixed attachment points of Dust-Bowler cosmetic on some classes.
Please do not hesitate to share any feedback you have on the new weapons with us on support@creators.tf or in our Discord server.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Servers now use the arena win panel for standard rounds
  • Stranded (Patch notes taken from Stranded's page on the Steam Workshop)
    • Brought in more changes from halloween version of the map:
      • Sealed off route near CP3.
      • Made large indoor area more readable and better movable.
      • Some visual touches around that area.
      • More visual changes in last RED base.
      • Increased lighting in some dark areas.
      • Adjusted lighting in some areas.
    • Repositioned rogue "control point" sign near BLU 1st base.
    • Removed buggy looking cable roll near blu 1st spawn.
    • Fixed bumping crate indoors near CP3.
    • Fixed several props fading too soon
    • Fixed some misaligned textures.
    • Fixed some missing clipping in RED 1st base.
    • Fixed displacement error that could result in frame drops.
    • Updated navigation file to reflect changes.

  • Sludgepit (Patch notes taken from Sludgepit's page on TF2maps.net)
    • Gameplay changes:
      • Fixed the clipping/displacements at the last point so players won't get stuck anymore.
      • More clipping fixes all over the map.
      • Much more very small changes that won't be said here..
    • Detail changes:
      • Changed some detailing at last. Mostly to make it look more like a chemical waste facility and spytech-y.
      • Added toxic waste spills because the janitor sucks at doing their job.
      • Did some changes to the 3d skybox by adding some mountainous structures and changing the small factory building into a full nuclear powerplant.
      • Added a easter egg below red's last spawn that is based of Vinesauce
    • Extra bonus change:
      • Changed the description of the map because it had grammar issues among other things.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Gamma Gazer
    • Reduced damage done to sappers from 100 to 34. It now takes 3 shots to remove a sapper.

      Why: Being able to insta-delete sappers rapidly from any distance for free was too good. Considering the spy is doing everything right and is just getting nullified by this weapon. The clip will now limit you to two effective sapper removals in a clip instead of 6. Giving it a similar timing to the regular wrench.

  • Fixed bug with "Kill X in a single life" objective not resetting on death.
  • Players now automatically respawn after changing their Creators.TF loadout while in spawn.
  • Applied various backend changes and upgrades to both website and servers.
Please do not hesitate to share any feedback you have on the new weapons with us on support@creators.tf or in our Discord server.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Hypodermic Injector
    • Fixed Ubercharge effect not applying in some rare cases.
    • Fixed charge not being reset between rounds.
    • Fixed being able to fill your charge on spawn by getting heal points as other classes.
    • Reduced the amount of charge gained by healing with Crusader Crossbow.

      Why: We're still experimenting with this weapon design to see if it's something that fits the game. The reduced build rate with the crossbow should limit how often this weapon can be used. Changes are not permanent as we continue to iterate and develop based on your feedback. The goal is to have Hypodermic Injector be on the same viability level as the Ubersaw. We will be closely monitoring your feedback on this weapon.

  • Thumper
    • Increased accuracy bonus from 15% more accurate to 30% more accurate.

      Why: While the damage nerf was necessary to keep it from being too good with crits and mini-crits, the aspect of it being the mid-long range sustain shotgun needed to be improved, thus the decrease in pellet spread.

  • Bolshevik Bomber
    • Increased damage from 25% to 30%.

      Why: This slight increase in damage should allow the heavy to kill 175 HP classes with two shots at a further distance. Otherwise the increase in damage doesn't really change any interractions in any major way. As the time to kill and amount of shots stays roughly the same within the effective range.
      This weapon is supposed to be slow and powerful, sort of like a brass beast of shotguns, and we have to make it play that way the best we can.


  • Fixed visual bug with "undefined" value when scrapping an item.
Please do not hesitate to share any feedback you have on the new weapons with us on support@creators.tf or in our Discord server.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Added unused Administrator voice lines that are only played in competitive/casual.
  • Added "Round Start" music for when the timer reaches 7 seconds during warmup.
  • Fixed a visual bug where, when mass-scrapping items, it would say that they were deleted.
  • Scrapping an item no longer shows "undefined".
  • Contracker is slightly bigger.
Unique players in last 30 days
12103
Download the asset pack for faster load times
Project History